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请输入英文单字,中文词皆可:

cooker    音标拼音: [k'ʊkɚ]
n. 炊具;为烹食所种水果;虚报者

炊具;为烹食所种水果;虚报者

cooker
n 1: a utensil for cooking



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  • TREE GENERATOR - SideFX
    During his studies at Digital Arts and Entertainment, he taught himself how to work with Houdini After his studies, he started working on Ary and the Secret of Seasons at eXiin
  • Tree Root Tool - YouTube
    Tree Root Houdini Digital Asset demo The tool allows you to generate tree root geometry with hand-placed curves on model surfaces
  • GitHub - nickMski parametric-tree-generator-houdini
    A procedural tree generator created in Houdini using VEX This tool allows you to create customizable 3D trees with adjustable parameters for trunk height, branch spread, and more
  • Houdini Branching Roots tool - vfxarabia
    - Three levels branching, you can go more crazy and increase them if you want - Density control - Easy to control noise for each branching level - Rotation and spread controls of each branch in respect to its parent root - Thickness has irregularity here and there to give it more organic look - Growth slider - Renderer Redshift
  • root generator - Modeling - od|forum
    Hi good Houdini-folks I have been working on a root-generator in my sparetime My goal is to make a procedual rootgenerator that can be used in most cases It is made of a combination of L-systems and several tricks to achieve the look But Im having some issues on how to make a smooth transisti
  • Tech Artist Showcases a Cool Procedural Tool For Generating Roots
    I came across an old personal project of mine, root generation in Unreal engine using editor utility widgets and Houdini engine The tool is designed to generate roots that grow along surfaces and bounce off objects, allowing the roots to roam and adapt to the environment freely
  • A tool I made that lets you create tree roots on geometry
    The subreddit to discuss and learn about all things relating to the Visual Effects suite Houdini by Side…
  • Procedural Environment Assets Houdini (WIP) - Uli Meyer
    Some space ship-y look dev, inspired by Bismuth crystalline shapes The resulting, bashed shapes The landscape will be covered with massive, flat rocks I'm building controls for the flatness, but also a procedural generator for the overall form (to be continued)
  • Houdini Roots And Veins System HDA - Gumroad
    The root system itself is based on a Find Shortest Path SOP, however this tool has a strong procedural VEX-coded implementation and allows you to create stunning systems just in a couple of clicks
  • Natsura Features – Houdini Foliage Tool for UE5 Nanite Trees
    Natsura is a Houdini-based procedural foliage and vegetation toolset for creating game-ready trees, plants, and Nanite foliage for Unreal Engine 5 and other real-time engines





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